Wed Sep 4 Introduction
Introduction PDF (2 per page),
(6 per page).
Reading Shirley, chapter 1.
Note: In the labs this and next week the TAs
will help you with the computer setup.
Fri Sep 6 Rendering Pipeline/OpenGL
Rendering Pipeline/OpenGL PDF (2 per page),
(6 per page) (note format).
Reading Shirley, chapter 1, Red book chapters 1-2.
Mon Sep 9 Rendering Pipeline/OpenGL
Wed Sep 11 Rendering Pipeline/OpenGL
Fri Sep 13 Rendering Pipeline/OpenGL/Transformations
Transformations PDF (2 per page),
(6 per page),(note format).
Reading Shirley, chapter 6.
Mon Sep 16 Transformations
Wed Sep 18 No class
Fri Sep 21 Transformations
Mon Sep 23 Transformations
Wed Sep 25 Transformations - OpenGL/Hierarchies
Transformations - OpenGL/Hierarchies PDF (2 per page),
(6 per page),(note format).
Reading Shirley, chapter 6.
Fri Sep 27 Transformations - Viewing/Perspective
Transformations - Viewing and Perspective PDF (2 per page),
(6 per page).
Reading Shirley, chapter 7.
Mon Oct 30 Transformations - Viewing/Perspective
Wed Oct 2 Transformations - Viewing/Perspective
Fri Oct 4 Viewing/Perspective
Mon Oct 7 Perspective
Wed Oct 9 Perspective/Clipping
Clipping PDF (2 per page),
(6 per page).
Reading Shirley, chapter 12.1.
Fri Oct 11 Clipping/Scan Conversion
Scan Conversion (Part I) PDF (2 per page),
(6 per page).
Scan Conversion (Part II) PDF (2 per page),
(6 per page).
Reading Shirley, chapter 3.
Wed Oct 16 Occlusion/Scan Conversion (2 hour lecture !!!)
Occlusion handling PDF (2 per page),
(6 per page).
Reading Shirley, chapter 8.
Fri Oct 18 Midterm 1
Mon Oct 21 Scan Conversion
Wed Oct 23 Scan Conversion
Fri Oct 25 Scan Conversion/Clipping
Mon Oct 28 Lighting
Lighting PDF (2 per page),
(6 per page).
Reading Shirley, chapter 9.
Wed Oct 30 Lighting
Fri Nov 1 Lighting/Scan Conversion (interpolation)
Mon Nov 4 Scan Conversion (interpolation)/Texture Mapping
Texture Mapping PDF (2 per page),
(6 per page).
Reading Shirley, chapter 11.
Wed Nov 7 Texture Mapping
Blending notes (not covered in class) PDF (2 per page),
(6 per page).
Fri Nov 8 Midterm
Wed Nov 13 Texturing/Ray Tracing
Ray Tracing PDF (2 per page),
(6 per page).
Reading Shirley, chapter 10.
Fri Nov 15 Ray Tracing
Mon Nov 18 Shaders (guest lecture): Russel PDF (2 per page),
(6 per page).
Wed Nov 20 Shaders
Fri Nov 22 Space partitioning/BSP Trees (ray tracing notes)
Mon Nov 25 Modeling
Geometric Modeling/Subdivision PDF (2 per page),
(6 per page).
Reading Shirley, chapter 15 (more or less)
Wed Nov 27 Modeling
Geometric Modeling PDF (2 per page),
(6 per page).
Fri Nov 29 Modeling/Wrap Up