# | Links | Date out | Date due |
---|---|---|---|
Assmt 1 (5%) | coding: basic intro to three.js, shaders a1.pdf a1.zip | Mon Sep 10, 2018 | Mon Sep 17, 2018 |
Assmt 2 (7%) | theory: affine transformations, scene graphs, viewing transformations a2.pdf a2-soln.pdf | Mon Sept 24, 2018 | Wed Oct 3, 2018 |
Assmt 3 (7%) | coding: hierarchical transformations, animation a3.pdf a3.zip | Wed Sept 26, 2018 | Tue Oct 9 2018 |
Assmt 4 (7%) | theory & coding: scan conversion, clipping, culling, normals a4.pdf a4.zip a4-soln-q23.pdf a4-q1.txt | Fri Oct 19, 2018 | Fri Nov 2, 2018 |
Assmt 5 (8%) | coding: texture mapping, vertex shaders, fragment shaders a5.pdf a5.zip | Tue Nov 13, 2018 | Tue Nov 27, 2018 |
Assmt 6 (8%) | ray-tracing, Phong shading a6.pdf a6.zip | Tue Nov 20, 2018 | Fri Nov 30, 2018 |
Description | Date | |
---|---|---|
Midterm 1 (11%) | Covers all material up to the end of viewing, projection, and viewport matrices. Practice midterm (from Jan-Apr 2018) blank PDF,   solutions PDF Oct 12 midterm mid1-blank.pdf mid1-soln.pdf |
Fri Oct 12 (in class) |
Midterm 2 (11%) | Covers scan-conversion, visibility, guest lecture on skinning (very basic), and basics of 2D texture coordinates
(p 7-9 of texture mapping notes; Q4a of example midterm)
blank PDF,
solutions PDF Other midterms you may want to look at: Jan 2017 Sept 2014 Midterm 2 solutions mid2-soln.pdf |
Fri Nov 9 (in class) |
Final Exam (28%) | All topics. 2.5 hours. Practice exams TBD. Practice questions on physically-based rendering: PBR-practice-blank.pdf PBR-practice-soln.pdf Practice finals: final Jan 2018 final Jan 2018 solution final Jan 2017 final Sep 2014 (PDF) (skip Q2,Q3) soln (PDF) final Sep 2010 (skip Q3) final Jan 2006 (PDF)(skip Q5, Q7) |
Dec 4-19, 2018 |