Interactive Transformation Matricies

Geometric transformations in computer graphics can be represented as 4x4 transformation matricies. This page illustrates how the translation, scale, and rotation transformations are represented as matricies and how they can be combined to build up more complex transformations. This page is best viewed on a colour monitor.

See the lecture notes on Geometric Transformations.

The interactive applet below illustrates the effect of any transformation primitive typed into the text bar. Transformation primitives are just a short form for the 4x4 transformation matrix. The syntax is as follows:

Instructions

Notes

TRY THIS!



(Applet by Eric Kelley , please send bug reports, questions, comments, or tickets to somewhere warm to kelley@dgp.utoronto.ca)

Java source code