CS314 Readings, Jan 2007
Shirley, Foundations of Computer Graphics
- 1: Introduction
- 2: Misc Math
- except for 2.5.1, 2.5.3, 2.7.1, 2.7.3, 2.8, 2.9
- 3: Raster Algs
- 4: Signal Processing (optional)
- 5: Linear Algebra
- 6: Transforms
- 7: Viewing
- 8: Hidden Surfaces
- 9: Surface Shading
- 10: Ray Tracing
- 11: Texture Mapping
- 12: Graphics Pipeline
- 13: Data Structures
- 15: Curves
- 17: Hardware
- 20: Color
- 21: Visual Perception
- 25: Image-Based Rendering
- 26: Visualization
OpenGL Red Book
- 1: Introduction to OpenGL
- 2: State Management and Drawing Geometric Objects
- 3: Viewing
- 4: Display Lists
- 5: Color
- 6: Lighting
- 9: Texture Mapping
- 12: Selection and Feedback
- 13: Now That You Know
- only section Object Selection Using the Back Buffer
- Appendix: Basics of GLUT (Aux in v 1.1)
- Appendix: Homogeneous Coordinates and Transformation Matrices
Tamara Munzner
Last modified: Wed Apr 11 08:06:16 PDT 2007