Wed Jan 8, 2014
Table of Contents
1 Wed Jan 8
1.1 overview
people –> film or animation tools –> display –> people
1.2 How old is animation?
- Chauvet caves (discovered 1994)
- cinematography: 1878 Muybridge, 1889 Edison, 1895 Lumiere brothers
- Edison: first motion picture http://www.youtube.com/watch?v=dDmAxdLvdQ4
- Gertie the Dinosaur: 1911-1914 https://www.youtube.com/watch?v=UY40DHs9vc4 (first assmt!)
- computer-based keyframing: 1971
- Nestor Burtnyk, Marcelli Wein, Alias|Wavefront, SoftImage
- keyframe animatoin interface http://www.youtube.com/watch?v=EPIE_h8jf6E
- 1974: http://www.youtube.com/watch?v=vwU3UARE6yc
1.3 Modern tools
- first full length CG feature film: Toy Story (1995)
- Monster's University tools: https://www.youtube.com/watch?v=RqY5rmEQd4Q 24:00
- Tangled Scene progression https://www.youtube.com/watch?v=l-S7wQx_hvs
- Vortex crane simulation http://www.youtube.com/watch?v=VnBXbPFUNRs
- Vortex excavator simulation http://www.youtube.com/watch?v=RhJR0qQJfAQ
- Vortex lunar rover simulation http://www.youtube.com/watch?v=v-6822hv9bo
- CAE visuals https://www.youtube.com/watch?v=2sLNApTc38w
- City car driving http://www.youtube.com/watch?v=euroEj9_a18
- crowd simulation http://www.youtube.com/watch?v=pqBSNAOsMDc
- Neurotouch surgical simulator http://www.neurotouch.ca/eng/simulators.html https://www.youtube.com/watch?v=XOElPpaHHe8
1.4 How can we "write" motion like we "write" music?
Notation systems
1.5 Display systems
- film before film: https://www.youtube.com/watch?v=r4B3FHHt_k8
- various historical display devices, Disney California: https://www.youtube.com/watch?v=JQm_Ri-H7pc
- Disney 3D zoetrope: https://www.youtube.com/watch?v=6gjTWIYsLLU
- build your own phenakistoscope: https://www.youtube.com/watch?v=2rzwdRqsuVM
- build your own zoetrope: simple: https://www.youtube.com/watch?v=eXgPPAhMuG8 ' fancy: https://www.youtube.com/watch?v=JccZQk-4OW4
- movement sculptures http://www.thisiscolossal.com/2013/08/human-movement-converted-into-digital-sculptures/
1.6 Current and future display systems
- 3D, autostereoscopic displays
- next steps in resolution: http://en.wikipedia.org/wiki/Ultra_high_definition_television
- high dynamic range displays
- design space for displays: how to build a better display?
1.7 Frame rates
- cinema? flicker, recent changes
- television? Youtube? Games?
- high frame rates: christie digital http://www.youtube.com/watch?v=oADu6lgZrfQ&list=TLOgJkKLxGyOxqlsH1uZK0M3uHtL-WbyKa
- disadvantages? wikipedia http://en.wikipedia.org/wiki/High_frame_rate
- data: Hobbit production, 6-12 Tb/day
1.8 next class (Fri)
- smooth animation of a point (math!)
- lecture will be on the board; be prepared to take notes