overview

calendar
notes & annc.
tutorials
project
resources

 

 
 PROJECT OVERVIEW
 
 

Synopsis: Your team project is a hands-on effort in which you will begin with an analysis of an existing human activity in need of better support, then iteratively prototype and demonstrate the value of a new version. The prototype will usually take more than one form - e.g. you'll often deliver both a physical shape mockup and a working interactive software prototype, although specifics vary by project. You'll also turn in a final report and give a presentation to the class.

[a few past projects topics] [some details about project administration]

More Detail: Your team project will have several marked deliverables throughout the term. The project's larger goal is to provide you with practical experience in negotiating the iterative stages of the user interface design cycle. You will participate in the same team throughout the course.

For the project, you will first choose a human activity which is currently receiving inadequate interface support. You will analyze the activity and its existing support, and then specify, design, prototype and evaluate an improvement to that interface on the basis of the task the human needs to do.

The lab sessions (not tutorials) which occur with higher frequency in 2nd half of term are scheduled time for you to work with your team on the project. This reduces (but does not eliminate) the need for out-of-class project time, as well as the difficulties of scheduling team face-time.

There are five stages to the team project, each with a deliverable; plus an "overall" mark component. More detail for each component will become available as the term proceeds. Please consult the course calendar (early and often) for timing of components, and for the component of the project you are expected to work on during the lab sessions.

 stage
 components
1. proposal
[details, including direction check]
[administration]
[Stage1 design review]
[10%]
  - choose several candidate human activities in need of better support
  - describe these in pre-proposal direction check & discuss w/ course staff
  - select a single project candidate
  - conduct a simple preliminary analysis based on task examples
  DELIVER brief written proposal
  DESIGN REVIEW (TA)
2. analysis
[details]
[20%]
  - carry out an informal user assessment
  - conduct requirements definition based on user assessment
  DELIVER brief written report
  DESIGN REVIEW (TA + instructor)
3. prototype
[details]
[peer review sheet]

[25%]
  - create a revised design (using low-fi prototyping)
  - plan your Stage IV evaluation
  - build a testable prototype using medium-fidelity method of choice
  DELIVER description of eval plan and prototype
  DESIGN REVIEW (TA+instructor) - open review includes a 5-min presentation and demo
4. evaluation
[details]
[15%]
  - carry out a usability study
  - compile recommendations
  DELIVER report of evaluation, results and recommendation
5. presentation
[details]
[15%]
  DELIVER: presentation to class and design jury
overall
[15%]
  Ambitiousness, ingenuity and resourcefulness; general excellence and quality of improvement as assessed at conclusion of project. Assessed by the entire course staff with input from the final project presentation design jury, assembled from HCI professionals in industry and academia.


 

introduction to HCI methods --- 2011-12 W1 maclean