//------------------------------------------------------------------------------ // Filename: README // // Created by: Marc Fallows // // // Created for: CpSc 313 // Tamara Munzner // Project 1: Articulated Giraffe // //------------------------------------------------------------------------------ Modelling --------- drawCube() - Successfully implemented Body - successfully implemented Tail - successfully implemented Head - successfully implemented Ears - successfully implemented 4 Legs Upper leg - successfully implemented for all 4 legs Lower leg - successfully implemented for all 4 legs Hoof - successfully implemented for all 4 legs Neck - successfully implemented Extra Colour - Color for giraffe as well as black hoofs (successfully implemented) Detail - Mussle and Neck of giraffe are made using a large number of cubes to give a very smooth look, adding detail to the giraffe (successfully implemented) Environment - Grass and a sky to give the giraffe a more interesting environment then black (successfully implemented) I feel these extras entitle me to the 2 available extra credit points for modelling Animation --------- Head/neck turn - successful implementation Tail wag - successful implementation Single leg raise - successful implementation for all 4 legs Neck Curl - successful implementation Rear - successful implementation Smooth Transitions - successful implementation Extra Rotation - Camera can be rotated around the giraffe to get a view from different angles (successfully implemented) Panning - Camera can be panned to move the giraffe wherever on the screen (successfully implemented) Zoom - Can move the camera further or closer to the giraffe (successfully implemented) Frame Rate - Can adjust the frame rate for faster or slower smooth transitions (obviously this has no effect during jumpcut mode) (successfully implemented) I feel these extras entitle me to the 3 available extra credit points for animation Interaction ----------- ‘h’ for head turn ‘t’ for tail wag ‘c’ for neck curl ‘e’ for rear ‘l’ for front left raise ‘m’ for front right leg raise ‘n’ for rear left leg raise ‘o’ for rear right leg raise '1' for CCW rotation around Giraffe '2' for CW rotation around Giraffe 'w' reset the camera (ie. return to original zoom and center camera) ',' slow down the smooth transitions '.' speed up the smooth transitions 'z' zoom in 'x' zoom out 'r' view right side of giraffe 's' view left side of giraffe 'f' view front of giraffe 'b' view back of giraffe 'a' view above giraffe (looking down at giraffe) 'u' view under giraffe (looking up at giraffe) up arrow - pan camera up down arrow - pan camera down left arrow - pan camera left right arrow - pan camera right spacebar – smooth transition toggle ‘q’ quit