Hall of Fame, Project 4, UBC CPSC 314 Jan 2013

UBC CPSC 314 Jan 2013
Hall of Fame: Project 4

Instructor: Tamara Munzner

Final Project Requirements: design and implement your own game, singly or in groups of two or three.


First Place


Kenny Cheng, Yuxiao (David) Tan, Jin-zhou (Jimmy) Zhang

An elaborate first-person shooter with multiple levels, featuring an animated swordfighting protagonist who wanders through towns and dungeons with monsters galore. Not to mention load/save game capability, a contour map, and fog.


readme.txt


Second Place

Aleksy Jones: Loot Racer

The most impressive technical achivement I've seen in over a decade of CS314! No use of the fixed-function pipeline, it's all shaders. Distance field textures, vertex buffers, normal mapping. Full kinematic simulation with BSP trees for the reactively deforming terrain.


readme.txt


Third Place

Amy Lee, Stephanie Lee, Kan Zhang: Not Angry Birds

A fun run with birds and paper airplanes and showers of gold coins! Sunlight simulation has light moving through the sky and changing color, for a red sunset by the end of the run. Picking with backbuffer color. Billboarded background, level of detail rendering for the trees.


readme.txt


Honorable Mentions


Graeme Corrin: Project Kart

Kart racing game with impressive dynamics, where each of the three cars responds differently.


readme.pdf

Billy Lin, Edward Soo: AURUA

First-person shooter, with great laser lightning/smoke effects, a hyper-caffeinated enemy robot spouting insults, and octree space partitioning for collision.



readme.txt

Robert MacEachern: Wall Buster

3D breakout game, very nicely tuned for playability.


writeup.txt