There is a jumpcut mode enabled. The jump follows gravity and uses some of the motion already implemented. All abilities of the kangaroo have been implemented on the proper keys as per the writeup. I followed the specifications exactly and did nothing worth any extra credit (unless for some odd reason, the account of gravity means anything). The animation of the kangaroo is not done using stored frames, but rather using angles which mean something to each joint. Obviously if there were more objects in my world, I would encapsulate all of these angles in a Kangaroo class. Making separate frames in animation is really way too much of a pain. Michael Vendittelli # Project 1: CPSC 314